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realtime

Kingdoms/Ryse (Crytek)

Ryse was originally Kingdoms, and started its life in Budapest, 2009. I was in the beginning the only character artist working on this project. Early 2009 we started to work on the visual style of the characters. We planned to move away from the classic realistic style, and experiment a little with stylized look.

 

These characters were sculpted in ZBrush, and assets base meshes were created using classic 3d modeling programs like 3d Studio Max, Softimage.

 

Most characters in this gallery were sculpted in about 2 weeks.

 

Ryse style was later changed, so these characters were not used in the final game.

Realtime Immersive

I was responsible to add some diversity to the characters in Realtime Immersive's Virtual Attain and Littoral Operation project. I've created two afroamerican soldier, and helicopter pilot gear to the project. The characters were modeled and set up for use in CryEngine.

Additional gallery

These characters were made earlier in my career or in spare time. I listed them here, because each of them are different in style, and they became milestones in my game artist career.

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