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render

Renderings

The images in this gallery are a selection of the renders I did in my spare time, or for client requests.

In general, I used to mix classic polygon modeling with ZBrush sculpting. Texturing is usually started in ZBrush, then finished in Photoshop. Render done earlier with Softimage Mental Ray, but being a beta tester on Arnold and VRay (now rather Arnold, due to time constrains) I have no problem to use any.

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